Sunday, December 11, 2011

Dev Notes [12/10/11] - Future of the Fortress recap

The Future of the Fortress Q&A post is actually two posts this time: 12/10/11 Part 1 and 12/10/11 Part 2. There are some crayon drawings that we want to get in the mail on Monday, so we'll be setting those up now that I've finished typing up the posts. Late tonight and Sunday should see the return of eating and drinking to adventure mode.
As we anxiously await the return of eating and drinking (or, better stated, "starving and dying of thirst, alone, in a dungeon"), Toady has laid out a huge amount of answers to questions posed to him in the Future of the Fortress thread.

I won't bother summarizing his responses here because, honestly, 90% of them are about future goals and ideas that have no bearing on this release. But here are a few highlights...

  • "This release obviously took a long time, and that time has clarified some things about that release list that is going to switch up the order a bit, I'm pretty sure.  Currently what's been decided is that the birth/death/succession stuff and the personality stuff will be moved up."
  • "Yeah, anything in the 'd' menu [can be used for 3D designations]" 
  • "[Vampires] only feed on sleeping people, and the vampires don't sleep.  So they'd have to wait for dinner to move in.  Then they'd probably go a bit piranha on it when it decides to sleep"

Also, here's a picture of an ABSURDLY yellow farm


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