Wednesday, April 22, 2009

Dev Notes 04/21/09

The animal people civilizations are now placed in the layers, associated to large populations, and I added the map revealing mechanism that I mentioned back on the 3rd. I took my first adventurer down into an abandoned fort that had penetrated an underground layer and walked over to the next world map square, so that all seems to be working. Next up likely the attack revamp.

Good update today...it's funny, but I find myself being excited about NOT being able to know everything the moment I breach a special underground feature. I mean, on the one hand, it's extraordinarily useful when planning your fortress. But it doesn't make things nearly as fun as "stumbling" upon a magma vent when you thought you had more room...

I'm also sickeningly excited about being able to traverse under the world via these large caves. It gives me this feeling...sort of like shivers. The idea of a lone adventurer delving deep into these huge caverns, wandering about for months, and emerging halfway across the globe is just...well, it's awesome.

It also sets up the framework for future features, such as connecting sites via these caves and tunnels. Maybe the cave underneath your feet eventually leads to a Goblin tower...and the goblins decide that's a much better way to get at you then attacking your well guarded frontdoor on the surface.

Perhaps!

All in all, the underground month is shaping up to be one of my favorites.

1 comment:

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