Saturday, February 22, 2014

02/22/2014 Dev Log: You can use the insurrection mechanic to help, but anything goes

Army occupations now monitor their status and can be compelled by attrition to withdraw from a site (without having to take the keep/mead hall by force and create a leadership structure of your own, which you could do already). I need to finish some options, summaries and historical information, but the basic mechanic is in the game. It has been bumpy, since there were crashes to work through, and the first time the enemy army fled, it took everybody in the town with it, leaving a ruin, but it seems to function at this point. You can use the insurrection mechanic to help, but anything goes -- you don't have to utilize local citizens as long as the occupiers detect sufficient losses.

Honestly, I'm losing the thread of what he's actually working on at this point. I get that he's adding new content, but isn't he just making minor adjustments and tweaks to a gameplay feature we haven't even seen yet?

Regardless, it is nice to have more options when it comes to changing the world. If you don't feel like liberating a site by overrunning its keep, you can instead kill a sufficient number of occupiers to force a retreat. Neat.

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